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401. New Faction: Minmatar-Caldari (Recluse, Black Widow, Funnel-Web) - in Player Features and Ideas Discussion [original thread]
no more launchers. they are meant to inflict a slow and painful death. nasty tank, slower dps, designed to catch and hold prey. the bigger the spider (more trained the pilot), the larger the web. web bonuses stay, its in the ship design (meant t...
- by Mole Guy - at 2013.06.16 19:18:00
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402. New Faction: Minmatar-Caldari (Recluse, Black Widow, Funnel-Web) - in Player Features and Ideas Discussion [original thread]
idea, short range, lethal pouncers. special ability-50% bonus to web strength racial bonus: minmatar-10% web range per level caldari-10% bonus to target painters per level. Recluse- frigate-griffin highs-4 rocket launchers 2 mids' 4 lows Blac...
- by Mole Guy - at 2013.06.16 18:02:00
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403. rapid light missile launchers. - in Player Features and Ideas Discussion [original thread]
the ROF is set by the launcher. how fast it can cool off in between shots without melting. its a cruiser, it should do cruiser damage with a smaller weapon systems. it should shred smaller targets up too 8k m/s or so. range it limited by the mis...
- by Mole Guy - at 2013.06.16 17:20:00
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404. PvE to the next level... - in Player Features and Ideas Discussion [original thread]
i can see a new profession arising, looting others stuff. unless everything in these new wh are instances where no one else can interfere, then there will be peeps running from wreck to wreck, can to can taking. have you seen 1/2 of eve? they are ...
- by Mole Guy - at 2013.06.16 16:23:00
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405. new t2 bc role: capital escort ship - in Player Features and Ideas Discussion [original thread]
there are tons of perversions of ships. battle rorqual for one fleets of mining frigs roaming null sec used in pvp due to fast lock, GTFO ability and warp core bonus bait skiffs hellcats dinercats any amarr ship with artillery after thinking abou...
- by Mole Guy - at 2013.06.16 16:07:00
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406. new t2 bc role: capital escort ship - in Player Features and Ideas Discussion [original thread]
the purpose isnt to "only light cynos". the purpose of this ship is to fly with the fleet. to jump with the fleet and help defend it when tackled. again, they would have less dps than a navy brutix or astarte (since you brhought up this bc). they ...
- by Mole Guy - at 2013.06.16 03:15:00
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407. PvE to the next level... - in Player Features and Ideas Discussion [original thread]
and worse? im interested. are you talking about new worm hole systems or new systems? or just declaring xxx systems to be 1.1 systems and no one can fire except at bad guys? what about can flipping? i am down with 1.1 systems where we all have...
- by Mole Guy - at 2013.06.16 03:09:00
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408. rapid light missile launchers. - in Player Features and Ideas Discussion [original thread]
3 seconds is a ROF bonus? give me a break to me, if its twice the size, holds twice as much, it should be able to fire twice as fast. that thing should unload light missiles. and all missile boats of cruiser and bc size that can fire them (and ha...
- by Mole Guy - at 2013.06.16 03:01:00
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409. Request New Ship Type: Sub-Cap Carrier "Light Carrier" - in Player Features and Ideas Discussion [original thread]
not a new idea. but none of the others were very well liked. a better one would be like this: light carrier- bs sized, no weapons 125 MBit bandwidth 20% bonus to drone damage and hp (like the rorqual) 10% bonus to range and tracking (like the ...
- by Mole Guy - at 2013.06.16 02:55:00
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410. new t2 bc role: capital escort ship - in Player Features and Ideas Discussion [original thread]
wow, no one has anything good or bad to say? gives new meaning to "riding shotgun"
- by Mole Guy - at 2013.06.16 02:48:00
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411. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Boudacca Sangrere wrote: So how about this: Make Marauders the T3 of the BS hulls. Have them utilize Subsystems just like the t3 cruisers. This could make them very versatile and fun. This versatility would play well with their intended role. ...
- by Mole Guy - at 2013.06.16 02:45:00
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412. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
outclasses is relative. outclasses in raw dps? maybe, but if they arent dps mongers, then revert to my original statement. i dig t2 stuff. pirate is ok, but im an amarr lover through and through. i dig khanid short range missile boats. i could go...
- by Mole Guy - at 2013.06.15 03:15:00
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413. new t2 bc role: capital escort ship - in Player Features and Ideas Discussion [original thread]
i started this as a 2ndary role for marauders, but it developed into this after i read danika's post. after thinking about it, this could be a new role of a command ship / hac style bc. purpose: to jump with the cap ships and provide escort. no...
- by Mole Guy - at 2013.06.15 02:28:00
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414. secondary marauder role: capital escourt - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: I... Don't hate this. It could work quite well for smaller cap fleets, gives them a way to clear off tackle a bit easier, and adds bigger targets into blops gangs. If it's supposed to be a bigger recon though, would the ...
- by Mole Guy - at 2013.06.15 02:08:00
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415. When do we see Torpedo changes? - in Player Features and Ideas Discussion [original thread]
Funky Lazers wrote: Jonas Sukarala wrote: I think you're blatantly missing the fact that Javelin torps can get upto 30km or so... also T1/faction torps do 20km so i assume you're talking about Rage torps which are meant to be short range as ...
- by Mole Guy - at 2013.06.15 01:53:00
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416. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
hey, im a rank 5 forum pvper.. thats why i said earlier that i have a hic lying in wait...=) bubble up!
- by Mole Guy - at 2013.06.15 01:47:00
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417. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
dont scare him away guy, im trying to bait him in. the trap is laid and everything.. sshhhhh lol
- by Mole Guy - at 2013.06.14 20:26:00
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418. What do we get from t2 cruisers? What do we want/need from t2 cruisers? - in Player Features and Ideas Discussion [original thread]
there is alot of good in this thread. especially the differentiation between hics and hacs. have u ever been hit by an onxy? thats a damn hac in itself with 17k shield, 500k EHP, and 10k dps.. look at the devoter. 4 guns that when bonuses, final...
- by Mole Guy - at 2013.06.14 20:25:00
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419. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We're working on a pretty cool concept for them but it's too early to announce anything. :ultra tease: first off, i am humbled that you would reply! 2nd YOU SUCK FOR NOT TELLIN!!!! =) 3rd im the size of a bear you've heard ...
- by Mole Guy - at 2013.06.14 20:09:00
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420. marauder/commandships - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: All Add salvager bonus and/or another utility high +25m3 to drone bays Paladin Attach the dmg bonus to the bs skill like all the others Golem Extra missile hp / something to further decrease the impact of defender missiles S...
- by Mole Guy - at 2013.06.14 19:58:00
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